Byte Lynx
Devlog
- October 09, 2022 by The_Artful#Shipping, #RTS, #Release, #Single-player, #Sci-fiHello Everyone! Byte Lynx Launches in 3 days and we are super hyped! The game is in great shape and only needs a few minor tweaks before we upload the final build. A lot of stuff has come together ove... Continue reading
- September 18, 2022 by ArtfulGame#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHey everybody, long time no see. We've been heads down getting the game finished and forgot to update this log. A lot has happened since we last logged, but here are the highlights: All 20 levels are... Continue reading
- August 08, 2022 by binary6#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello everybody, Over the last two weeks, we've gotten some better shaders for our buildings. Buildings have a new shader for construction. Damage has a better shader too. (The previous shader dented... Continue reading
- July 22, 2022 by binary6#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, We've officially worked on this project for a full year!! We've been adding some polish-related changes since the last devlog. For example, HQs now have animations! In addition, HQs ha... Continue reading
- July 13, 2022 by binary6#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, Since our last post, we've made a number of miscellaneous improvements. Ground pins now show cool particle effects to display connectivity and ownership. The controls menu has been imp... Continue reading
- June 13, 2022 by The_Artful#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, These last 2 weeks of development have been focused on filling out all of the content for release. This means by the end of this week we hope to have our game completely playable from... Continue reading
- May 30, 2022 by The_Artful#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, We released our Steam Page! Please wishlist and share with friends! https://store.steampowered.com/app/1996600/Byte_Lynx/ These last two weeks of development have been awesome! Not onl... Continue reading
- May 15, 2022 by The_Artful#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone It's been two weeks of hectic game development! We've been making excellent progress on the game and can't wait to put it in front of players. Recently we've been working on the AI and... Continue reading
- April 30, 2022 by The_Artful#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, These last two weeks we've been working primarily on getting more talent, game user interface, and level AI. This week we hired Kathleen Brenowitz, (They/Them), https://ksbrenowitz.wee... Continue reading
- April 16, 2022 by ArtfulGame#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, As we move further into development we're probably going to be reducing these dev logs to every other week. The game isn't undergoing wild changes every week anymore, most of what we'r... Continue reading
- April 04, 2022 by ArtfulGame#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, We've made progress on a few different fronts this week. For starters, our company now has it's very own logo! We hired a professional and I think it really paid off. We're also an off... Continue reading
- March 19, 2022 by The_Artful#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week there was a major focus on level creation. Three new levels were created: In each of the new levels, you play as the corruption. The first is a breakout level, the second a c... Continue reading
- March 14, 2022 by ArtfulGame#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week was mainly focused on putting together materials to send to potential publishers, partners, and streamers. To that end we polished up the new level, fixed all our most embarr... Continue reading
- March 04, 2022 by The_Artful#4X, #City Builder, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week in development we hired a writer! Please welcome Melody Avant ! She will be creating the game's narrative including characters, setting, and plot. I've been a fan of Melody's... Continue reading
- March 02, 2022 by The_Artful#4X, #Real time strategy, #Sci-fi, #Singleplayer, #City BuilderHello Everyone, This week in development we added more intelligent AI platform pathfinding and added a platform movement preview. Now when you move a surge into an allied platform it will show a previ... Continue reading
- February 21, 2022 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week our AI learned how to build platforms and send them at the player, we made some changes to our wire visuals, how mines get placed, and what power flow looks like. In-game the... Continue reading
- February 12, 2022 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week we made some significant changes to how resources work and are looking into hiring some outside help for UI and narrative. The journey towards an AI that can use platforms an... Continue reading
- February 05, 2022 by The_Artful#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week in development we focused on flushing out the dialogue system, AI platform navigation, some bugs, and code improvements. The dialogue system is now able to create chaining se... Continue reading
- January 29, 2022 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHey Everyone, This week we've got a couple new features to show off. First up, we've got a dialog system in the works. We're going with portraits on the side and scrolling text on the bottom. We've go... Continue reading
- January 17, 2022 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week we did a bunch of long term planning, including our plans for looking into publishers, partners, and marketing. Actual marketing/show off documents are still in the works, an... Continue reading
- January 09, 2022 by The_Artful#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week we worked on some major feedback visuals in the game. A primary addition is the power flow particles seen below. These particles flow away from a building's source of power t... Continue reading
- December 11, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week's theme could be roughly summarized as "that was harder then we expected". We've been working on adding saving and loading to the game, and a cool new effect to show how powe... Continue reading
- December 05, 2021 by The_Artful#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This last week of development has been focused on refactoring parts of the game's codebase to meet our performance targets. As our game gets more complicated and the graphics improve w... Continue reading
- November 27, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, This week as mostly been a break for the holidays, but we did get some playtesting done and add in this neat lightning effect: Credit to Jeff Johnson ( https://www.digitalruby.com/unit... Continue reading
- November 20, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, This week we've put together a pair of brand new levels to test out the new Corruption mechanic. The first level is an open ended fight in an open area to give the player a chance to f... Continue reading
- November 17, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, This week we've been working on adding a new kind of opposition for the player: The Corruption. The Corruption can take over your buildings just by building next to them, and any it ca... Continue reading
- November 16, 2021 by The_Artful#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, This week, we've been working through a variety of growing pains as we transition into 3D. There have been various technical designs that need to get changed in order to support the mo... Continue reading
- November 08, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, This week we've continued working on transitioning the game to 3d and added some new visual effects to help with that. Here's a prototype of the new shields And here's some of our new... Continue reading
- October 28, 2021 by The_Artful#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello everyone, This week we started work on our transition into a 3D game! As such we've been working on converting our game logic to work for 3D. Pictures: This is our first pass on the buildings an... Continue reading
- October 16, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHi everybody, This week we did some play tests, and they went pretty well! We may have made that Surgers only level... way too hard, but it still created some compelling experiences. It should be much... Continue reading
- October 09, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #SingleplayerHello Everyone, We've made some big levels and fixed a ton of bugs. Our first brand new level shows of the surger... by not letting you use anything else! Here's what it looked like in the concept art... Continue reading
- September 04, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #Singleplayer, #Tower DefenseHello everyone, This week we added a mechanic to the game to make it more fun to steal your enemy's stuff: Auto capture Capturing enemy buildings one at a time was tedious, so now you can take control... Continue reading
- August 28, 2021 by The_Artful#4X, #Hacking, #Real time strategy, #Sci-fi, #Singleplayer, #Tower DefenseHello everyone, This week we worked on 4 main features that we decided to add based on feedback from our playtests. The first is build time. Players found it frustrating to have so little time to reac... Continue reading
- August 21, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #Singleplayer, #Tower DefenseThe focus this week has been on Playtesting. We've been doing a lot of little UX improvements to smooth out the playing experience, and we put together the two tutorial levels you can see here: In add... Continue reading
- August 06, 2021 by ArtfulGame#4X, #Hacking, #Real time strategy, #Sci-fi, #Singleplayer, #Tower DefenseWe've made our first map. Here's what it looked like in the concept "art" phase: "Art" Now we've got it in engine and playable! We're thinking about having a lot of levels where the enemy starts out w... Continue reading
- July 31, 2021 by The_Artful#4X, #Hacking, #Real time strategy, #Sci-fi, #Singleplayer, #Tower DefenseThis 3rd week of development has been very exciting as many of the game's main systems and mechanics are now becoming functional. We are planning on the game being playable sometime early next week. T... Continue reading