Week 5 - Playtesting


The focus this week has been on Playtesting. We've been doing a lot of little UX improvements to smooth out the playing experience, and we put together the two tutorial levels you can see here:



In addition to lots of friends and family playtesting, Micah's been showing the game off (informally) at a local convention. Getting feedback from people we don't know seems like a major step. So far the main idea seems solid (be network, cut wires!), but there's still a ton more UX work needed to make the game shine. We're also looking for ways to make capturing more fun, without making it instantaneous. 

Overall, it's been a week of lots of little improvements all over the place. Next week we'll be making lots of plans about what we'll be working on going forward, and presumably acting on those plans.


Thanks for reading,

Tucker Bane

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