Week 54-5
Byte Lynx » Devlog
Hello everybody,
Over the last two weeks, we've gotten some better shaders for our buildings.
Buildings have a new shader for construction.
Damage has a better shader too.
(The previous shader dented things instead of ripping them apart)
And we've given the shield membranes a new shader too.
Also, the visual bug where wire ghosts don't connect correctly has finally been fixed.
Finally, we've got a major announcement: Byte Lynx was accepted into the Seattle Indie Expo (SIX)! Anyone in the Seattle area, feel free to come say hi. It's free and it's going to be a lot of fun.
Have a wonderful day,
Henry Lachman
Byte Lynx
A sci-fi real-time strategy game with construction-based combat set in the X-736 solar system.
Status | In development |
Authors | ArtfulGame, binary6, The_Artful, TuckerBane |
Genre | Strategy |
Tags | 4X, City Builder, Real time strategy, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles, Interactive tutorial, One button |
More posts
- Byte Lynx is out now!Oct 12, 2022
- Week 62-64Oct 09, 2022
- Week 56-61Sep 18, 2022
- Week 52-3Jul 22, 2022
- Week 50-1Jul 13, 2022
- Week 48-9Jun 27, 2022
- Week 46-7Jun 13, 2022
- Week 44-5May 30, 2022
- Week 42-3May 15, 2022
Leave a comment
Log in with itch.io to leave a comment.