Week 48-9
Byte Lynx » Devlog
Hello everyone,
In these last two weeks of development, we’ve made some pretty good progress! For one thing, the game is now playable start to finish!
On top of that, there have been some pretty cool changes to the minimap:
- The entire minimap is cleaner due switching from trilinear filtering to point filtering
- The minimap shader has sharper, colored, 1-2-pixel outlines to show the borders around owned regions
- Minimaps now use the world background texture instead of solid gray
- And ground pin connections are shown on the minimap (We’re working making them anti-aliased)
In addition to working on the minimap, shields have been improved to glow with their player color instead of all being teal.
And finally, both energy & nanite miners now have ambient animations when powered.
Have a wonderful day,
Henry Lachman
Byte Lynx
A sci-fi real-time strategy game with construction-based combat set in the X-736 solar system.
Status | In development |
Authors | ArtfulGame, binary6, The_Artful, TuckerBane |
Genre | Strategy |
Tags | 4X, City Builder, Real time strategy, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles, Interactive tutorial, One button |
More posts
- Byte Lynx is out now!Oct 12, 2022
- Week 62-64Oct 09, 2022
- Week 56-61Sep 18, 2022
- Week 54-5Aug 08, 2022
- Week 52-3Jul 22, 2022
- Week 50-1Jul 13, 2022
- Week 46-7Jun 13, 2022
- Week 44-5May 30, 2022
- Week 42-3May 15, 2022
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