Week 4
We've made our first map. Here's what it looked like in the concept "art" phase:
This week we've also made some major progress with AI. It grabs resources, it attacks, and it does a ton of debug drawing. It's not all that "smart" just yet, but it does get more aggressive over time. Hopefully this'll make it an interesting opponent for new players to face off against. We'll probably be doing some friends and family playtesting next week, after we've tweaked some more number. Anyways, here's what the level looks like with all that debug drawing visible:
What you're seeing here is the AI's current objectives (red X), some special pathfinding it's doing to try and find one (Yellow lines), and some miscellaneous power network debugging (all the other lines). You can never have too much debug info!
The next big step for AI is probably going to be setting up influence maps. That'll be the setup required for a lot of fun stuff like flanking and a sense of self preservation. Sure, the AI will be ABLE to cheat, but it shouldn't have to :P
Happy gaming!
Tucker Bane
Byte Lynx
A sci-fi real-time strategy game with construction-based combat set in the X-736 solar system.
Status | In development |
Authors | ArtfulGame, binary6, The_Artful, TuckerBane |
Genre | Strategy |
Tags | 4X, City Builder, Real time strategy, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles, Interactive tutorial, One button |
More posts
- Byte Lynx is out now!Oct 12, 2022
- Week 62-64Oct 09, 2022
- Week 56-61Sep 18, 2022
- Week 54-5Aug 08, 2022
- Week 52-3Jul 22, 2022
- Week 50-1Jul 13, 2022
- Week 48-9Jun 27, 2022
- Week 46-7Jun 13, 2022
- Week 44-5May 30, 2022
- Week 42-3May 15, 2022
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