Week 16
Hello Everyone,
This week, we've been working through a variety of growing pains as we transition into 3D. There have been various technical designs that need to get changed in order to support the more complicated 3D art path. As such we've spent a fair amount of time refactoring parts of the code for better performance and getting the building "set" into the world.
Surger 2.0: Still not quite happy with the design. But Progress!
One major change is how resources nodes work. Now resources have two different appearances instead of just the simple backdrop of green or yellow. The miner/extractor building then "clamps" onto those nodes visually as seen below:
With the addition of the miner/extractor, the game is now populated with 100% assets for building! We will most certainly go back and update/cleanup the concepts in the future, but for now, this will be our first pass.
Hope your day is going well,
Micah Rust
Byte Lynx
A sci-fi real-time strategy game with construction-based combat set in the X-736 solar system.
Status | In development |
Authors | ArtfulGame, binary6, The_Artful, TuckerBane |
Genre | Strategy |
Tags | 4X, City Builder, Real time strategy, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles, Interactive tutorial, One button |
More posts
- Byte Lynx is out now!Oct 12, 2022
- Week 62-64Oct 09, 2022
- Week 56-61Sep 18, 2022
- Week 54-5Aug 08, 2022
- Week 52-3Jul 22, 2022
- Week 50-1Jul 13, 2022
- Week 48-9Jun 27, 2022
- Week 46-7Jun 13, 2022
- Week 44-5May 30, 2022
- Week 42-3May 15, 2022
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