Week 8
Hello everyone,
This week we added a mechanic to the game to make it more fun to steal your enemy's stuff: Auto capture
Capturing enemy buildings one at a time was tedious, so now you can take control of any enemy buildings you cut off (unpowered) just by building next to them! It takes a while though, so if this ever happens to you you'll have a chance to react. We also laid the groundwork for some cool power and connectivity related features we're planning on making in the next couple weeks, along with a bunch of bug fixes.
We've also been experimenting with art, and how we want the game to look in general, so our screen shots may start looking weird soon.
Next week we're getting started on making some more levels and trying out some mechanic ideas we've had on the back burner for a while, starting with ground pins and assault platforms. Check back in a week or two to find out what those are!
Thanks for reading,
Tucker Bane
Byte Lynx
A sci-fi real-time strategy game with construction-based combat set in the X-736 solar system.
Status | In development |
Authors | ArtfulGame, binary6, The_Artful, TuckerBane |
Genre | Strategy |
Tags | 4X, City Builder, Real time strategy, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles, Interactive tutorial, One button |
More posts
- Byte Lynx is out now!Oct 12, 2022
- Week 62-64Oct 09, 2022
- Week 56-61Sep 18, 2022
- Week 54-5Aug 08, 2022
- Week 52-3Jul 22, 2022
- Week 50-1Jul 13, 2022
- Week 48-9Jun 27, 2022
- Week 46-7Jun 13, 2022
- Week 44-5May 30, 2022
- Week 42-3May 15, 2022
Leave a comment
Log in with itch.io to leave a comment.