Week 3


This 3rd week of development has been very exciting as many of the game's main systems and mechanics are now becoming functional. We are planning on the game being playable sometime early next week. This will include some of the key strategic elements getting their first playtesting.

Our main focus for this playable demo is to ensure that the building, capturing, and flanking mechanics are fun. As the player expands out across the level with their wires they will be able to attack other players' networks of wires disconnecting them from their main headquarters building. Once disconnected the capture mechanic becomes available to the player enabling a player to capture the disconnected wires and buildings of the other player. This flanking of the "supply" lines in the enemy's network of wires is a key element in the inspiration for the game and we keep to keep those elements in Bit Crawler.

To disconnect enemy wires, the player must use offensive buildings. We are keeping it simple initially with a "spike" building that attacks enemy wires and buildings directionally. This building type is not final and will probably be changed, but is a test before diving into more advanced buildings involving other attacking concepts. We are looking forward to creating many awesome attack buildings with a variety of unique attack properties such as swiveling angle of attack, directional blocking, and self-destructing bombs. As with the spike, all of these ideas will be playtested to evaluate how fun/enjoyable they are to play.

Two other focuses of this week were the continued work on UI and advanced controller support which you can find posted on our Twitter page: https://twitter.com/ArtfulGamesDev/status/1420803966422577155


Hope you're having a wonderful day,

Micah Rust

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