Week 15


Hello everyone,

This week we've continued working on transitioning the game to 3d and added some new visual effects to help with that. Here's a prototype of the new shields


And  here's some of our new 3d models in action, and what they  look like when being built or destroyed:


I'm sure this is all going to change to varying degrees,  but we're pretty happy with how 3D is coming together so far. This week we're continuing to flush out the 3D art and getting started on some new challenges for the player to face. If all goes well we'll have a small series of levels based around a spreading corruption in the next couple weeks.

Selection mode is in, at least for buildings. So now if you see a building you can click on it to learn more about it.


Thanks for reading,

Tucker Bane

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