Week 26
Hello Everyone,
This week we did a bunch of long term planning, including our plans for looking into publishers, partners, and marketing. Actual marketing/show off documents are still in the works, and probably won't be showing up here in full. We also added saving and loading for your progress through the campaign! We're working on adding mid level saves, but that's going to be much harder, and we may not be able to do it (especially performantly), but it'll be great if it works.
The rest of the week was spent fixing a ton of bugs, some game balance tweaks, and a ton of quality of life improvements we got from playtesting. Oh, and we made a new start menu background. It's pretty!
Thanks for reading,
Tucker Bane
Byte Lynx
A sci-fi real-time strategy game with construction-based combat set in the X-736 solar system.
Status | In development |
Authors | ArtfulGame, binary6, The_Artful, TuckerBane |
Genre | Strategy |
Tags | 4X, City Builder, Real time strategy, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles, Interactive tutorial, One button |
More posts
- Byte Lynx is out now!Oct 12, 2022
- Week 62-64Oct 09, 2022
- Week 56-61Sep 18, 2022
- Week 54-5Aug 08, 2022
- Week 52-3Jul 22, 2022
- Week 50-1Jul 13, 2022
- Week 48-9Jun 27, 2022
- Week 46-7Jun 13, 2022
- Week 44-5May 30, 2022
- Week 42-3May 15, 2022
Leave a comment
Log in with itch.io to leave a comment.